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About Ben Houston

About Ben Houston

Ben Houston in 2022 {500x300}

I started graphics coding in the late 1980s on my dad's Apple IIe. Since then I've been hooked.

I've done the entrepreneur thing a few times:

I run the Web3D Survey website as a community service. I also regularly contributed to the glTF standards at Khronos Group.

I've contributed a lot to open source projects, in particular:

I've worked in the games industry, the US defense industry, two different Canadian government research groups and the Hollywood visual effects industry.

A long time ago, I designed and wrote the first versions of a few visual effects software products that became quite popular:

I've got a few academic papers on fluid simulation published at various conferences and publications.

Worked on a number of films, including fluid simulation work on Harry Potter series.

I also have a few patents in the area.