Posts tagged: computer-graphics
Building 3D Web Apps That Work Everywhere: A Data-Driven Approach
By Ben Houston, 5 Minutes Read, 2025-03-24
Learn how to develop 3D web applications that work reliably across all devices using real-world browser capability data from Web3DSurvey.com with a practical two-tier development strategy.

Building Deadline: Finding Product Market Fit in a VFX Studio, and almost winning an Oscar
By Ben Houston, 7 Minutes Read, 2024-12-05
Sometimes big opportunities come from solving what seem like minor problems. In 2002, fresh out of university, I accidentally co-created what would become one of the most widely-used tools in Hollywood visual effects - all because I needed a better way to run fluid simulations.

Tags: visual-effects, frantic-films, entrepreneurship, computer-graphics, software-development
The Entrepreneurial Journey of Clara.io: Finding Product-Market Fit in Unexpected Places
By Ben Houston, 6 Minutes Read, 2024-12-04
How a pioneering web-based 3D editor pivoted from trying to revolutionizing visual effects to finding unexpected success in enterprise product visualization.

Tags: clara.io, enterpreneurship, computer-graphics, software-development
Introducing Web3DSurvey: Tracking WebGL and WebGPU Capabilities
By Ben Houston, 3 Minutes Read, 2024-09-01
Web3DSurvey is a tool for 3D web developers that tracks and aggregates WebGL, WebGL2, and WebGPU capabilities providing valuable insights into real-world support for these features.
The Hidden Costs of Material Graphs
By Ben Houston, 4 Minutes Read, 2023-05-30
Graph-based materials, while innovative and flexible, pose significant costs for run-time dynamic loading in Web and Games. We delve into these costs and propose alternative solutions.
Tags: computer-graphics, standards, pbr, gltf
The Evolving Khronos glTF PBR Material
By Ben Houston, 4 Minutes Read, 2022-10-25
Understand the background and potential future of the evolving Khronos glTF PBR material definition.
Tags: computer-graphics, gltf, standards, pbr
Extending Wavefront OBJ MTL Material Definition for Physically-Based Rendering
By Ben Houston, 2 Minutes Read, 2015-05-06
With Physically-based Rendering (PBR) becoming the new standard, we need a simple standard interchange format.
Tags: computer-graphics, obj, standards, pbr