Ben Houston's Blog
Recent blog posts...
Open Core: The Startup Strategy That Balances Community with Profit
By Ben Houston, 2024-12-20
Open Core combines the viral growth of open source with the revenue potential of enterprise software – but most founders get the balance wrong. Drawing from my experience building both open source and enterprise products, I explain why this model particularly shines for developer tools, and how to execute it without alienating either developers or paying customers.
The Origins of Krakatoa: A VFX Rendering Journey
By Ben Houston, 2024-12-06
From solving a unique rendering challenge for a single film to becoming an industry-standard tool used in blockbuster movies like Avatar and Harry Potter, the origin story of the Krakatoa point renderer.
Building Deadline: Finding Product Market Fit in a VFX Studio, and almost winning an Oscar
By Ben Houston, 2024-12-05
Sometimes big opportunities come from solving what seem like minor problems. In 2002, fresh out of university, I accidentally co-created what would become one of the most widely-used tools in Hollywood visual effects - all because I needed a better way to run fluid simulations.
The Enterprise SaaS Sweet Spot
By Ben Houston, 2024-12-05
After learning the hard way that chasing startups and SMBs was a dead end, I discovered why the path to sustainable SaaS growth lies in mastering enterprise sales and the 'land and expand' strategy.
The Entrepreneurial Journey of Clara.io: Finding Product-Market Fit in Unexpected Places
By Ben Houston, 2024-12-04
How a pioneering web-based 3D editor pivoted from trying to revolutionizing visual effects to finding unexpected success in enterprise product visualization.
The Two Big Questions
By Ben Houston, 2024-12-02
A startup journey can naturally be split into two phases, each driven by a different question: survival and then maybe scale.
I Didn't Need Kubernetes, and You Probably Don't Either
By Ben Houston, 2024-11-05
Kubernetes often represents the ultimate solution for container orchestration, but my experience has led me to leave it behind in favor of a simpler, cost-effective solution using Google Cloud Run.
RISC-V in 2024 is Slower Than You Think
By Ben Houston, 2024-10-23
RISC-V is currently quite slow compared to modern CPUs in 2024.
Introducing Web3DSurvey: Tracking WebGL and WebGPU Capabilities
By Ben Houston, 2024-09-01
Web3DSurvey is a tool for 3D web developers that tracks and aggregates WebGL, WebGL2, and WebGPU capabilities providing valuable insights into real-world support for these features.
The Hidden Costs of Material Graphs
By Ben Houston, 2023-05-30
Graph-based materials, while innovative and flexible, pose significant costs for run-time dynamic loading in Web and Games. We delve into these costs and propose alternative solutions.
The Evolving Khronos glTF PBR Material
By Ben Houston, 2022-10-25
Understand the background and potential future of the evolving Khronos glTF PBR material definition.
Extending Wavefront OBJ MTL Material Definition for Physically-Based Rendering
By Ben Houston, 2015-05-06
With Physically-based Rendering (PBR) becoming the new standard, we need a simple standard interchange format.