Posts tagged: standards
The Hidden Costs of Material Graphs
Ben Houston • 4 Minutes Read • May 30, 2023
Graph-based materials, while innovative and flexible, pose significant costs for run-time dynamic loading in Web and Games. We delve into these costs and propose alternative solutions.
Tags: computer-graphics, standards, pbr, gltf
The Evolving Khronos glTF PBR Material
Ben Houston • 4 Minutes Read • October 25, 2022
Understand the background and potential future of the evolving Khronos glTF PBR material definition.
Tags: computer-graphics, gltf, standards, pbr
Extending Wavefront OBJ MTL Material Definition for Physically-Based Rendering
Ben Houston • 2 Minutes Read • May 6, 2015
With Physically-based Rendering (PBR) becoming the new standard, we need a simple standard interchange format.
Tags: computer-graphics, obj, standards, pbr