Posts tagged: standards
Overview of Behavior Graphs
Ben Houston • 15 Minutes Read • February 19, 2026
How frustration with Trigger-Action Lists in production 3D tools led me to build behave-graph, champion it at SIGGRAPH, and help drive the KHR_interactivity glTF standard.
Tags: 3d, behavior-graphs, gltf, visual-scripting, open-source, standards
Why "Land of Assets" Standardizes on glTF for the Master Asset
Ben Houston • 4 Minutes Read • February 19, 2026
A deep dive into why Land of Assets chose glTF over USD as the backbone for their Master Asset approach to ensure long-term interchangeability.

Tags: 3d, gltf, standards, land-of-assets, master-asset, interoperability
The Hidden Costs of Material Graphs
Ben Houston • 4 Minutes Read • May 30, 2023
Graph-based materials, while innovative and flexible, pose significant costs for run-time dynamic loading in Web and Games. We delve into these costs and propose alternative solutions.
Tags: computer-graphics, standards, pbr, gltf
The Evolving Khronos glTF PBR Material
Ben Houston • 4 Minutes Read • October 25, 2022
Understand the background and potential future of the evolving Khronos glTF PBR material definition.
Tags: computer-graphics, gltf, standards, pbr
Extending Wavefront OBJ MTL Material Definition for Physically-Based Rendering
Ben Houston • 2 Minutes Read • May 6, 2015
With Physically-based Rendering (PBR) becoming the new standard, we need a simple standard interchange format.
Tags: computer-graphics, obj, standards, pbr