Posts tagged: standards
The Hidden Costs of Material Graphs
By Ben Houston, 4 Minutes Read, 2023-05-30
Graph-based materials, while innovative and flexible, pose significant costs for run-time dynamic loading in Web and Games. We delve into these costs and propose alternative solutions.
Tags: computer-graphics, standards, pbr, gltf
The Evolving Khronos glTF PBR Material
By Ben Houston, 4 Minutes Read, 2022-10-25
Understand the background and potential future of the evolving Khronos glTF PBR material definition.
Tags: computer-graphics, gltf, standards, pbr
Extending Wavefront OBJ MTL Material Definition for Physically-Based Rendering
By Ben Houston, 2 Minutes Read, 2015-05-06
With Physically-based Rendering (PBR) becoming the new standard, we need a simple standard interchange format.
Tags: computer-graphics, obj, standards, pbr