Posts tagged: graphics
Why "Land of Assets" Standardizes on glTF for the Master Asset
Ben Houston • 4 Minutes Read • February 19, 2026
A deep dive into why Land of Assets chose glTF over USD as the backbone for their Master Asset approach to ensure long-term interchangeability.

Tags: graphics, standards, land-of-assets
Overview of Behavior Graphs
Ben Houston • 15 Minutes Read • February 19, 2026
How frustration with Trigger-Action Lists in production 3D tools led me to build behave-graph, champion it at SIGGRAPH, and help drive the KHR_interactivity glTF standard.
Tags: graphics, standards, coding
Why I Built Land of Assets
Ben Houston • 4 Minutes Read • February 2, 2026
3D on the web has exploded. The infrastructure to support it hasn't kept up. Here's why I built Land of Assets to fix that.
Tags: entrepreneurship, graphics, land-of-assets
Building 3D Web Apps That Work Everywhere: A Data-Driven Approach
Ben Houston • 5 Minutes Read • March 24, 2025
Learn how to develop 3D web applications that work reliably across all devices using real-world browser capability data from Web3DSurvey.com with a practical two-tier development strategy.

Tags: graphics, coding
The Origins of Krakatoa: A VFX Rendering Journey
Ben Houston • 6 Minutes Read • December 6, 2024
From solving a unique rendering challenge for a single film to becoming an industry-standard tool used in blockbuster movies like Avatar and Harry Potter, the origin story of the Krakatoa point renderer.

Tags: entrepreneurship, graphics, coding
Building Deadline: Finding Product Market Fit in a VFX Studio, and almost winning an Oscar
Ben Houston • 7 Minutes Read • December 5, 2024
Sometimes big opportunities come from solving what seem like minor problems. In 2002, fresh out of university, I accidentally co-created what would become one of the most widely-used tools in Hollywood visual effects - all because I needed a better way to run fluid simulations.

Tags: entrepreneurship, graphics, coding
The Entrepreneurial Journey of Clara.io: Finding Product-Market Fit in Unexpected Places
Ben Houston • 6 Minutes Read • December 4, 2024
How a pioneering web-based 3D editor pivoted from trying to revolutionizing visual effects to finding unexpected success in enterprise product visualization.

Tags: entrepreneurship, graphics, coding
Introducing Web3DSurvey: Tracking WebGL and WebGPU Capabilities
Ben Houston • 3 Minutes Read • September 1, 2024
Web3DSurvey is a tool for 3D web developers that tracks and aggregates WebGL, WebGL2, and WebGPU capabilities providing valuable insights into real-world support for these features.
Tags: graphics, coding
The Hidden Costs of Material Graphs
Ben Houston • 4 Minutes Read • May 30, 2023
Graph-based materials, while innovative and flexible, pose significant costs for run-time dynamic loading in Web and Games. We delve into these costs and propose alternative solutions.
Tags: graphics, standards
The Evolving Khronos glTF PBR Material
Ben Houston • 4 Minutes Read • October 25, 2022
Understand the background and potential future of the evolving Khronos glTF PBR material definition.
Tags: graphics, standards
Extending Wavefront OBJ MTL Material Definition for Physically-Based Rendering
Ben Houston • 2 Minutes Read • May 6, 2015
With Physically-based Rendering (PBR) becoming the new standard, we need a simple standard interchange format.
Tags: graphics, standards